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| Anyone familiar... | |
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Kamikaze
Posts : 156 Join date : 2009-08-14 Age : 32 Location : USA / Georgia
| Subject: Anyone familiar... Sat Sep 12, 2009 4:35 pm | |
| .. with transparent weapon models such as this at all? If so, link me! I'm just bored.
Last edited by Kamikaze on Sat Sep 12, 2009 8:57 pm; edited 1 time in total | |
| | | Anthem
Posts : 268 Join date : 2009-08-13 Age : 31 Location : Ohio
| Subject: Re: Anyone familiar... Sat Sep 12, 2009 5:41 pm | |
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| | | Kamikaze
Posts : 156 Join date : 2009-08-14 Age : 32 Location : USA / Georgia
| Subject: Re: Anyone familiar... Sat Sep 12, 2009 5:58 pm | |
| Where do I get the shader files for this kinda stuff? Or how could I edit with WinRAR, if that's possible? | |
| | | Anthem
Posts : 268 Join date : 2009-08-13 Age : 31 Location : Ohio
| Subject: Re: Anyone familiar... Sat Sep 12, 2009 6:28 pm | |
| - Kamikaze wrote:
- Where do I get the shader files for this kinda stuff?
Or how could I edit with WinRAR, if that's possible? In the scripts folder you will notice the shader files for the weapon models. It generally points to another texture (like textures/effects/invisimap.jpg). If you want to change that change the texture it points to, or you can make a new texture and change the location file to where the shader points. | |
| | | Kamikaze
Posts : 156 Join date : 2009-08-14 Age : 32 Location : USA / Georgia
| Subject: Re: Anyone familiar... Sat Sep 12, 2009 6:39 pm | |
| - Anthem wrote:
- In the scripts folder you will notice the shader files for the weapon models. It generally points to another texture (like textures/effects/invisimap.jpg). If you want to change that change the texture it points to, or you can make a new texture and change the location file to where the shader points.
Ahh I see, so just in the: textures/effects/invismap.jpg, the jpg file, what good could that do to make the models see-through/transparent? ;o | |
| | | Anthem
Posts : 268 Join date : 2009-08-13 Age : 31 Location : Ohio
| Subject: Re: Anyone familiar... Sat Sep 12, 2009 7:35 pm | |
| - Kamikaze wrote:
- Anthem wrote:
- In the scripts folder you will notice the shader files for the weapon models. It generally points to another texture (like textures/effects/invisimap.jpg). If you want to change that change the texture it points to, or you can make a new texture and change the location file to where the shader points.
Ahh I see, so just in the: textures/effects/invismap.jpg, the jpg file, what good could that do to make the models see-through/transparent? ;o The shader overlays the models with a transparent version of that texture (usually). That means that since invisibility is usually 98% transparent and it is overlaying it at 80% that the transparency is about: 78% ~ transparency. The invisibility texture itself has a shader that causes black to be invisible. If you overlay some red it will be red tinted. | |
| | | Kamikaze
Posts : 156 Join date : 2009-08-14 Age : 32 Location : USA / Georgia
| Subject: Re: Anyone familiar... Sat Sep 12, 2009 7:45 pm | |
| All that seems kinda confusing. Could you be able to link me to weapon skins of this sort or make the .shader/.tga for me and send it over Xfire, please? Thank you. | |
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